Thursday, February 16, 2006

Playtesting Round 3 & Playtesting Finale in Class

Umm, what can I say about our third round of playtesting? Lai Lin and Ahmed had done a good job in writing about the session in their blogs here and here respectively :) so I think I shall just add in a few afterthoughts of my own...
For this round of playtesting, we included the placement of special squares that automatically increases attack damages by 5 as well as that of a LT at the centre of the game board that allows a regain of 10 health points for whichever game piece that lands on it, etc. Initially, there was a worry that a player might just decide to 'camp' one of his or her game pieces on the special squares so we decided to include a rule which states that no player could have their piece remain on the same spot for more than 1 turn. Besides that, the special squares worked pretty well, especially when I tried a BACK ATTACK DAMAGE x2 +5 stance :p so again, that meant more room for strategic gameplay.
Moving a little ahead in time, we had our final playtesting session during tutorial yesterday, except that this time, we had another group playing our game. For the final session, we had further added another type of special squares that automatically increases health points by 5. 'K , I shall not say anything beyond this point because most of it is going to be in the report anyway :)

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